[127], IGN's Ricardo Sanchez thought that the game's atmosphere was "dead on", and claimed that "[the] graphics, sound effects, music and level design all work together to create a spooky, horror-filled world". [20] They discover that most of the police force have been killed,[22] and that Chris has left town to investigate Umbrella's headquarters in Europe. Resident Evil 2 received acclaim for its atmosphere, setting, graphics, audio, scenarios, and overall gameplay, as well as its improvements over the original game, but with some criticism towards its controls, voice acting and certain gameplay elements. A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. It leans into terrifying close encounters more than epic action setpieces, but that’s really what the series is about, and RE2 does the terrifying perfectly. Witness the return of Resident Evil 2. A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. After its initial release for the PlayStation in January 1998, Resident Evil 2 was reissued and ported to other systems, often gaining new features in the process. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Ada ignores the unconscious Leon and follows the woman, who reveals herself to be Sherry's mother Annette and the wife of William Birkin, the Umbrella scientist who created the G-virus. [2] Writing for ComputerAndVideoGames.com, Paul Mallinson considered the game's atmosphere, story and film-like presentation its most outstanding features, and though he found its plot to be "far-fetched", he believed it was "kept down to earth by clever scripting and gritty storytelling". [28] Ada learns that the golden locket contains a sample of the G-virus, and later – taken over by her emotions – returns to Leon, tending to his bullet wound. [1][118] Mac Donald praised the model animations for having reached "true realism", and commended the game's use of body language as a means of seamlessly communicating the condition of the protagonists' health. [78] The Nintendo 64 version is the only one to use surround sound, with the soundtrack converted to Dolby Surround by Chris Hülsbeck, Rudolf Stember and Thomas Engel. [80] Some features from the other enhanced ports based on the Dual Shock Ver. [75] The team reworked the sound set from the ground up to provide each instrument with a higher sample rate than on the PlayStation, thus resulting in higher-quality music. [38], The development team sought to retain the degree of fear from the original game, and introduced two characters without experience of terrifying situations: Leon S. Kennedy, largely identical to his persona in the final build, and Elza Walker, a college student and motorcycle racer vacationing in Raccoon City, her hometown. Resident Evil 2 [2][6] The protagonists may carry a limited number of items, and must store others in boxes placed throughout the game world, where they may later be retrieved. The Japanese release of the Dual Shock Ver. [2] Allgame's Shawn Sackenheim awarded its graphics the highest possible score, as he found the backgrounds to be "rendered to perfection", the cutscenes "a work of art" and the animation "fluid and eerie". Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of … [42], Believing the game's assets were good individually, but not yet satisfactory as a whole, Mikami expected that everything would coalesce in the three months leading up to the projected May 1997 release date. [11][76], The Nintendo 64 version adjusts its display resolution depending on the number of polygonal models currently on screen, and supports the console's Expansion Pak accessory for a maximum resolution of 640×480 during gameplay. The PC version retains all previously added features and can be run in higher resolutions. It was followed by Resident Evil 3: Nemesis in 1999. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. do not appear in the Nintendo 64 version, such as the "Extreme Battle" minigame. [33][48], Only a few assets from Resident Evil 1.5 could be recycled, as the principal locations in the final build were made to look more extravagant and artistic, based on photographs taken of the interiors of Western-style buildings in Japanese cities. In this sequel to Resident Evil (1996), the genetically made zombies are back and it's up to two new heroes to stop them. The first re-release is the Dual Shock Ver., which supports the vibration and analog control functions of the PlayStation's DualShock controller. [16] Depending on the player's accomplishments, bonus weapons and costumes may be unlocked as a reward. [1][8] Certain rooms contain typewriters that the player may use to save the game. [33][34] Director Hideki Kamiya led the team, which was composed of newer Capcom employees and over half of the staff from the original Resident Evil. Z Version logo [24][27] Leon has multiple encounters with a Tyrant, a monster air-dropped into the Raccoon Police Department by Umbrella to seek the G-virus. Other additions include a new unlockable minigame called "Extreme Battle", and a "Rookie" mode that enables the player to start the main story with a powerful weapon and infinite ammunition. Action-Adventure"Survival horror" Sherry is separated from Claire while fleeing from Umbrella soldiers sent to kill all witnesses of the viral outbreak. [32][33][39][44] Mikami later explained that the game would not have reached the desired quality in the aforementioned period, and felt the gameplay and locations were dull. [77], The clearer sound effects of the Dreamcast port were received well by Game Revolution's Shawn Sparks, who also remarked that the character models look slightly sharper. She confesses her love to Leon, who leaves behind her motionless body, however, Ada survives. We use cookies to ensure you have the best experience on the website and for other purposes. Additionally, the patch below can be applied o… [36], The first footage of Resident Evil 2 was shown at the V Jump Festival '96 in July. It therefore surpassed the revenue of all but one Hollywood movie at that time and broke previous sales records set by the video games Final Fantasy VII and Super Mario 64. [140] GameSpot staff writer James Mielke did not believe that the Dreamcast port was "an essential purchase", but still called it a "great game" at an attractively low price. [33][46] One fundamental modification to the story was the reworking of Elza Walker into Claire Redfield, in order to introduce a connection to the plot of the first game. Instead, Okamoto proposed the creation of a fictional universe that would turn Resident Evil into a metaseries – similar to the Gundam and James Bond franchises – in which self-contained stories with common elements could be told. [176] Capcom unveiled the game at E3 2018, with trailers and gameplay footage, and announced a worldwide release date of January 25, 2019 for PlayStation 4, Xbox One and Windows. [153] GameTrailers ranked it fourth on a list of the games that most needed remakes. [4][5] The characters' current health can also be determined by their posture and movement speed. and "A New Chapter of Evil", which were released in the first and second issues of Resident Evil: The Official Comic Book Magazine in March and June 1998. [2] Furthermore, Mallinson and Mac Donald disapproved of certain puzzles, which they believed were out of place in a police station setting. It’s smart changes merge with the classic design expertly, while its atmosphere is rich thanks to gorgeous lighting and incredible sound design. [b], Computer and Video Games magazine's Steve Key and Alex Huhtahla praised the gameplay, puzzles, horror, graphics, audio, and the scenario system's replay factor. [9][10] The graphics of Resident Evil 2 are composed of real-time generated – and thus movable – polygonal character and item models, superimposed over pre-rendered backgrounds that are viewed from fixed camera angles. 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